

That appealed very strongly to my first grade mind, and now that the majority of games I play are on the Xbox 360 or are PC games that require the use of y-axis looking, I really appreciate the simplicity of “up, down, right, left, spacebar jump, control key shoot” gameplay. I guess I like it ‘cause you don’t need a mouse to play it, just a bit of finger dexterity on the keyboard. “Aiming” is essentially accomplished by pointing your weapon in the general direction of the enemy and firing there’s never any real need to look up or down, unless you’re paranoid about platforms or possible enemies on floors above. It has a y-axis, but you don’t really need to use it. The fact that you can play it effectively with just arrow keys, a spacebar, and the control button Pretending to be good at doing so is pretty fun, too.Īnd we all know how awesome Half-Life is.ġ. Quake Done Quick and The Rabbit Run are two very nice speedruns through all the levels of Quake, proving that with games like these, run-throughs can be done at a ridiculously fast pace.
#Quake enemies scrag plus
Plus they’re one of the hardest enemies to kill. They shoot lightning bolts from their hands and make this awful guttural growl. These things scared me when I was little. There’s nothing more satisfying than firing a crapton of nails at stuff. I got my gamer name (Nailpit) partially due to these guns. I really need to play more Quake.ĭUDE I LOVE THESE. No clip activated in water + God mode = JESUS FLIGHT! I always used to fly up and out of the map, or into the weird little ceiling textures above some of the upper levels. When (actual) story lines are developed, it loses some of the genre’s charm. I like shooters, especially when there’s no other point than to see how good you can be with strafing while shooting.

That was the good thing about mindless FPS games back in the early nineties-they were mindless. You had to time it so that you went through a teleport gate as the little spiky goes through her body. To my little first grade mind when I first played through Quake, this was so freaking amazing. You kill the final boss by waiting until a purple spiked ball floats through her There’s a level that’s almost entirely Scrags I like to go into God mode and just play with them. I remember we had to make soda bottle water rockets in 5th grade, and I managed to decorate mine to look like a Scrag (obsessive much?). Anyhow, the monsters I called annoying, are the 'Scrags'. I do not really know if this is good or bad for sure it has some advantages and some drawbacks in terms of psychology behind the design. I love Scrags, and I’m not really sure why. In most FPS games, enemies are introduced to the player in certain order, remarking the hierarchy of power. When you’re totally out of ammo, you still get an axeĪlmost as good as the crowbar in Half-Life (though nothing will ever beat that), when you’ve exhausted all ammo (Shamblers, anyone?) you’re left with a little bloody axe that you swing like a dork.
